Blender – Open Source 3D Creation Software
Details
Outline
1. Interface
1.1. Overview of Blender interface
1.2. Understanding 3D View window
1.3. Navigating in 3D space
1.4. Configure user preferences
2. Selecting and Translating Objects
2.1. Selecting objects
2.2. Moving objects
2.3. Rotating objects
2.4. Scaling objects
2.5. Understanding transform orientation
2.6. Changing an object’s origin
2.7. Selecting pivot point
2.8. Using snap to move object precisely
3. Modelling
3.1. Creating mesh primitives
3.2. Selecting vertices, edges and faces
3.3. Editing mesh objects
3.4. Proportional editing
3.5. Sculpt Mode
3.6. Working with edges and edge loops
3.7. Extrusions
3.8. Smooth shading objects
3.9. Subdiving meshes
4. Advanced Modelling
4.1. Working with Modifiers
4.2. Working with subdivision surfaces
4.3. Creating a simple feature
4.4. Symmetrical modelling with the Mirror Modifier
4.5. Join mesh objects
4.6. Stitching vertices
4.7. Finalizing a simple creature
4.8. Creating text
4.9. Boolean tools
4.10. Vertex groups
5. Staying Organized
5.1. Using the outliner
5.2. Using layers
5.3. Creating groups
5.4. Working with scenes
5.5. Creating hierarchies
6. Applying Material
6.1. Assigning material to objects
6.2. Diffuse shaders
6.3. Working with specularity
6.4. Using the Ramp Shader options
6.5. Additional shading options
6.6. Creating reflections
6.7. Adding transparency and reflections
6.8. Subsurface scattering
7. Adding Texture
7.1. Adding a simple texture
7.2. Adding bitmaps
7.3. Mapping textures in a UV editor
7.4. Using UV projections
7.5. UV mapping a character
7.6. Fine tunning UV mapping
7.7. Creating bump and normal maps
7.8. Displacement mapping
7.9. Using node editor
8. Working with Light
8.1. Adding lamp to a scene
8.2. Fine tuning ray trace shadows
8.3. Using spot lamps
8.4. Fine tuning buffer shadows
8.5. Using Hemi lamps
8.6. Working with Area lamps
8.7. Creating background images
8.8. Creating sunlight
8.9. Ambient occlusion
9. Cameras and Rendering
9.1. Working with cameras
9.2. Creating camera targets with constraints
9.3. Render properties
9.4. Rendering animation
9.5. Adding motion blur
9.6. Creating depth of field
10. Basic Animation
10.1. Understanding the timeline
10.2. Animating objects
10.3. Animating properties
10.4. Editing animation in a graph editor
10.5. Using the dope sheet
10.6. Path animation
St.Hua Private School is established in 1997 by a group of experienced graduates from recognized universities such as National University of Singapore (NUS) and Nanyang Technological University (NTU).
Additionally, most of our courses are subsidized by SkillsFuture credit, an initiative offered by the Singapore Government to upgrade Singapore Citizens’ skills by providing each citizen with $500 in funding to partake any eligible course they wish.
Ultimately, we aim to ensure that students are better equipped with the necessary skill sets to meet the requirements of society, to prepare them for the workforce and to enhance and elevate current workers’ skills so that they can better fit their current job and propel them to further heights in Singapore society.
Furthermore, St.Hua Private School is recognized and accepted by CPE (Council of Private Education) to practice as a private school from 9th January 2017 to 8th January 2021.