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3ds Max is one of the current state of the art tools for architectural visualization, industrial design, animation filmmaking and game design. This beginner-level course helps you to start your career in 3D architectural visualization. You will learn in this course how to create compelling, attractive photorealistic renders and animations of your building, interior, product or scene.

You will learn the key concepts and explore the process involved in preparing, rendering and animating your 3D model. You will also learn how to light, texture and render using the standard tools inside 3ds Max. This course will help you start creating 3D models, work for architectural visualization firms or architect houses. You will also learn how to use the Internet as a platform to sell your 3D models.

This training course is designed for users with no or little experience in 3ds Max and teaches students the 3ds Max tools essential for creating architectural renderings and animations. In this training course, the instructor covers every major component of the 3D design visualization process, from modeling to production, with special emphasis on tools that provide users the greatest efficiency in producing visualizations. This class avoids advanced topics such as inverse kinematics, reactor, space warps, etc. to allow more time to be devoted to those areas of the program which serve as the foundation of most visualization projects. Students will learn countless tips and tricks that maximize productivity and efficiency that normally takes many years in a production environment to earn.

Outline

Module 1: Understanding the 3DS MAX User Interface

  • Getting Started
  • Navigating the 3ds Max Interface
  • Add Objects to the Scene (standard & extended primitives)
  • Transforms
  • Quad Menus
  • Understanding the Modifier Stack
  • Manipulate Viewports with viewport controls
  • Viewport Right-Click Menu

Module 2: Modeling an Interior Space

  • Setting Up Units
  • Importing a CAD Drawing
  • Building the Room
  • Poly-modeling
  • Adding More Objects to the Scene
  • Finding and Importing Objects
  • Creating New objects
  • Spline-modeling
  • Object Cloning
  • Object and Scene Organization
  • Managing Project Folders

Module 3: Assigning Maps and Materials to the Objects

  • Working with the Material Editor
  • Standard Material
  • Shaders Parameters
  • Basic Parameters
  • Understanding Maps
  • Adding Materials to Objects
  • Understanding Bitmap Texture Maps
  • Understanding Mapping Coordinates
  • UVW Map

Module 4: Lighting the Interior Scene

  • Understanding the Types of Lights
  • Standard lights
  • Editing the lights
  • Light parameters
  • Ambient Light
  • Adding Shadow Effects
  • Simulating Daylight
  • Understanding Indirect Illumination
  • Simulating Interior Lighting

Module 5 (Optional): Cameras and Animating

  • Understanding the Cameras
  • Target Camera
  • Free Camera
  • Editing the Camera Parameters
  • Editing the Camera Location using Viewport Tools and Transformations
  • Animating the Camera

Module 6: Rendering, Postproduction and Presentation

  • Understanding the Render Setup Dialog
  • Render a Scene
  • Postproduction in Adobe Photoshop
  • Render Animation
  • Postproduction in Adobe After Effects

Module 7 (Optional): The Next Steps

  • TurboSquid and online marketing
  • How to learn more

Speaker/s

Sven J Norris received his BA (Hons) in Interior Architecture at the University of Wales Institute, Cardiff in 2000 and completed his Masters in Computer Arts at
Thames Valley University (now University of West London) in 2002. He has worked as a freelancer, contractor and full-time employee in industry within the fields of new media, designing and development where he created screen-based experiences and content for companies and agencies including Arc Worldwide, Leo
Burnett Group, Reuters, McKinsey & Co, and Tidal Wave in England. Sven spent 7 years as Assistant Professor of Interactive Media Nanyang Technological University’s School of Art, Design & Media (ADM) in Singapore and was the area coordinator for Interactive Media for some of this period.

Most recently, he has founded an independent design studio Vithereal Pte. Ltd. focusing on 3D Visualization, Product Design and Web Development while
continuing to teach as an Adjunct Lecturer at the above-mentioned ADM in Singapore as well as a degree program in NTU’s Electronic Engineering faculty.
He teaches and practices in the areas of:

  • Web Development
  • Game Design
  • User Interface Design
  • 3D Visualization
  • Product Design

Jason is a freelance designer with a big passion for creating 3D Interactive walk-through and have 4 years of experience in Interior design industry with a large spectrum of skills.My passion for design and visualization has always pushed me to keep learning and constantly trying to improve my Skills.I come equipped with a huge arsenal of knowledge and experience with an array of software, technologies and methodologies.

He pride himself on being able to learn, master and innovate using nearly any software handed to him. From Blueprints in UE4 to data driven modelling applications like Autocad to 3D modelling packages like 3Ds Max and Maya. I revel in the challenge of mastering the unknown and making it work.

Jyoti Chopra has professional experience in teaching Autocad, 3DsMax and Revit in a recognized teaching institute. She has been rAutoCad teacher with 4 years of experience in teaching designing principles and introducing students to designing softwares. She hhas experience as Architectural Designer performing design, simulation and drafting of various residential and landscape projects in Singapore. Her skillsets are AutoCAD, Revit, 3Ds Max. Adobe Photoshop and Furniture Design, Graphics, Sketching and 2D/3D Simulation. She is also Autodesk Certified Professional (Autocad)

Charlie Chan graduated from Nanyang Academic of Fine Arts last mid-year. Under the major of Interior & Exhibition Design. Currently, He has been working in an architectural firm as an interior designer. He is familiar with AutoDesk software, as He used them both in school and work.

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