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Visit our website at: https://sthua.edu.sg/design/interior-design/3ds-max/

3DS Max is a very popular and the world’s most widely-used 3D modeling, animation, and rendering software to create 3D visualizations of architectural and industrial designs and concepts. It works seamlessly with AutoCAD drawings, and has enabled Architects, Civil Engineers, and project planners to create realistic 3D representations of their designs.Achieve Professional Quality Results for product designs, marketing launches, virtual building layouts, or corporate presentations. Suitable for Architects, Civil Engineers, Interior designers and Industrial Engineers.

Outline

  • 1.Introduction to 3ds max
    • 1.1. 3ds max interface
    • 1.2. Opening and saving scenes
    • 1.3. Creating versions of a project
  • 2. Introduction modeling
    • 2.1. Creating primitive objects
    • 2.2. Selecting models
    • 2.3. Removing models from a scene
    • 2.4. Creating extended primitive objects
    • 2.5. Changing models parameters
  • 3. Modifying Models
    • 3.1. Transforming techniques
    • 3.2. Cloning techniques
    • 3.3. Modifiers
  • 4. Creating 3D Models with 2D Shapes
    • 4.1. Introduction to Materials and Maps
    • 4.2. Materials, Tiling
    • 4.3. Opacity, Materials on Sub-Objects
    • 4.4. Introduction to the Maps Rollout
    • 4.5. Multi/Sub-Object Materials
    • 4.6. Material Libraries
    • 4.7. Creating Mapped Materials
    • 4.8. Maps on Sub-Objects
    • 4.9. The Coordinates Rollout
    • 4.10. The Ink’N’Paint Material
    • 4.11. Vertex Paint
    • 4.12. The Unwrap UVW Modifier
  • 5. Editable Polygon
    • 5.1. Introduction to Mesh and Poly
    • 5.2. Introduction to Patch and Nurbs
    • 5.3. Editable Mesh
    • 5.4. Editable Poly
    • 5.5. Editable Patch
  • 6.  Advanced Modeling Techniques
    • 6.1. NURBS surface, converting to NURBS
    • 6.2. NURBS, curve-based
  • 7. Materials and Mapping
    • 7.1. Introduction to Materials and Maps
    • 7.2. Materials, Tiling
    • 7.3. Opacity, Materials on Sub-Objects
    • 7.4. Introduction to the Maps Rollout
    • 7.5. Multi/Sub-Object Materials
    • 7.6. Material Libraries
    • 7.7. Creating Mapped Materials
    • 7.8. Maps on Sub-Objects
    • 7.9. The Coordinates Rollout
    • 7.10. The Ink’N’Paint Material
    • 7.11. Vertex Paint
    • 7.12. The Unwrap UVW Modifier
  • 8. Cameras and Lights
    • 8.1. Standard Cameras
    • 8.2. Camera Controls
    • 8.3. Standard Target and Free Lights
    • 8.4. Target and Free Light Controls
    • 8.5. Omni and Skylight
    • 8.6. Aligning Cameras and Lights
    • 8.7. Advanced Lighting
  • 9. Animation
    • 9.1. Lights
    • 9.2. Cameras
    • 9.3. Basic animation techniques
    • 9.4. Modifying Keys
  • 10. Interior Design Project
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St.Hua Private School is established in 1997 by a group of experienced graduates from recognized universities such as National University of Singapore (NUS) and Nanyang Technological University (NTU).

Additionally, most of our courses are subsidized by SkillsFuture credit, an initiative offered by the Singapore Government to upgrade Singapore Citizens’ skills by providing each citizen with $500 in funding to partake any eligible course they wish.

Ultimately, we aim to ensure that students are better equipped with the necessary skill sets to meet the requirements of society, to prepare them for the workforce and to enhance and elevate current workers’ skills so that they can better fit their current job and propel them to further heights in Singapore society.

Furthermore, St.Hua Private School is recognized and accepted by CPE (Council of Private Education) to practice as a private school from 9th January 2017 to 8th January 2021.

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