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SkillsFuture Course - Maya Essential Training 

What is Autodesk Maya? Need to get a strong foundation in Maya?
This Autodesk Maya software essential training course train you on the basics of 3D modeling, texturing, and rendering. The trainer will cover polygonal modeling, editing and refining meshes, organizing Maya scenes, texturing and rendering in Maya.

Topics include:

  • Overview of the Maya interface
  • Organizing Maya Scenes
  • Creating Polygonal Models
  • Editing Meshes
  • Applying Textures
  • Rendering in Maya
  • Creating and applying texture maps
  • Mental Ray Rendering

Outline

Module 1. Getting Started in Maya

  • Overview of the Maya interface
  • Working with files and Maya projects
  • Configuring viewports
  • Customizing the interface
  • Navigation
  • Using the hotbox and marking menus
  • Selecting objects
  • Using the Move tool
  • Rotating and scaling
  • Manipulating pivots
  • Understanding the Channel Box
  • Working with the Attribute Editor

Module 2. Organizing Maya Scenes

  • Working with the Outliner
  • Creating hierarchies
  • Grouping objects
  • Hiding and showing objects
  • Creating layers

Module 3. Creating Polygonal Models

  • Creating polygonal objects
  • Selecting polygonal components
  • Using Soft Select
  • The Combine and Separate commands

Module 4. Editing Meshes

  • Using the Modeling Toolkit
  • Using the extrude tools
  • Extruding along a path
  • Using the Polygon Bridge tool
  • Using the bevel tools
  • Merging vertices and edges
  • Poking and wedging faces
  • Smoothing models and adding detail
  • Managing object history

Module 5. Applying Textures

  • Overview of Maya renderers
  • Understanding the basics of materials
  • Texture mapping within materials
  • Projecting textures on surfaces

Module 6. Rendering in Maya

  • The Render Settings menu
  • Mental Ray Rendering (if time allow)

Speaker/s

Xavier specialises in Games Art Design. He's not only proficient in 3D modelling softwares such as zBrush and 3Ds Max but also on digital painting and texturing using other softwares such as 3D coat and Substance painter.He also have strong knowledge on Adobe Photoshop and Adobe Illustrator due to his design education background.
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